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Game Sound Design StrategiesGSD Strategies
Check out the gamesounddesign.com strategies when you are feeling creatively uninspired. Each random strategy will present you with a new avenue to pursue. Give them a try!
Game Sound Design GlossaryGSD Glossary
Our game audio glossary has all the sound terms you have been wondering about. Game audio can be confusing enough without having to deal with a new technical language. We are constantly updating the database with new terms that relate to not only game audio but game developer terms as well.
Video Game Developer Glossary "T"
Glossary by George Spanos with Special thanks to Xan
The TDD is a game's Technical Design Document and outlines what technical tasks must be tackled for the game. It will outline what game engine will be used, file naming conventions, programming conventions, console features as well as any other pertinent technical information that will affect or be needed for the game title.
A tester's duty on a game is also known as quality assurance. There are usually many testers assigned to a game during development and they are required to try to "break" the game. This means they will try to find bugs in the game which the developers may not know exist, but which a player might uncover in the final released version of the game.
A third person game is one which makes the player character visible onscreen. In contrast to a first person game, where the player does not see a representation of their character on screen, a third person game enables the player to view their character onscreen in front of the camera at all times.
A triple A game (or AAA) is a game that has been developed for play on any number of consoles and possible for play on personal computers. A triple A game usually has very high production standards, usually incorporates cinematic events, and features a full roster of characters, sound treatment, art treatment, and level design. Expectations are usually high for triple A games.
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