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Game Sound Design StrategiesGSD Strategies
Check out the gamesounddesign.com strategies when you are feeling creatively uninspired. Each random strategy will present you with a new avenue to pursue. Give them a try!
Game Sound Design GlossaryGSD Glossary
Our game audio glossary has all the sound terms you have been wondering about. Game audio can be confusing enough without having to deal with a new technical language. We are constantly updating the database with new terms that relate to not only game audio but game developer terms as well.
Video Game Developer Glossary "M"
Glossary by George Spanos with Special thanks to Xan
Video games for the mobile market are very popular. As such, there are many game development studios who work exclusively on mobile game titles. Mobile games are most often associated with Apple's iOS devices, Google's Android, and even browser based games can be considered mobile.
Motion Capture, or MoCap is a process where live actors play out a scene that is captured by many video cameras. The information that is captured is then used by computer software to more accurately respresent a character's motion in a video game. Animators will often use MoCap to attain a higher fidelity and more realistic body movement than what can be achieved by tradition animation.
MIP-Mapping is a process where multiple images of a single object are stored at different resolutions and sizes. This helps to save memory by only using an image resolution that is appropriate for a scene. If an object is far away in the distance it does not make sense to render a full quality representation. Instead, a lower resolution will be used from the MIP-Map.
Multi-threading is the ability of computer software to run many different parts of a program at the same instant. It is required in order for the application to be able to process different requests at the same time instead of waiting for each request to end first before starting the next.
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