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Game Sound Design Strategies
GSD StrategiesCheck out the gamesounddesign.com strategies when you are feeling creatively uninspired. Each random strategy will present you with a new avenue to pursue. Give them a try!
Game Sound Design Glossary
GSD GlossaryOur game audio glossary has all the sound terms you have been wondering about. Game audio can be confusing enough without having to deal with a new technical language. We are constantly updating the database with new terms that relate to not only game audio but game developer terms as well.
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At new york film academy you understand the process of creating art assets and animation for video games, and how that process informs, alters and co-exists with the design and writing aspects of game development. Read NYFA reviews submitted by students.
Naturally one would expect to get a healthy sampling of growls and roars with a library that features wild cats. This library does not disappoint. Each of the lion, tiger, and lioness folders contain a fair number of growls and roars at varying intensities and inflections. Occasionally you can hear a bit of room reverberation in the recordings, especially in the lion roars, but...
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How do you create that fast whoosh sound of your character's sword for the video game you are currently working on? What if you needed a whoosh sound of an F1 race car flying past the camera? Well, the answer is not so cut and dry of course, but one thing that is a great starting point is to record whooshes and swishes with various easy to find objects...
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One important aspect to creating exceptional sound design is iteration. Iteration means to revise sounds until they are perfect... or as close as you can get them to perfection. Iteration is a necessity because there are times when you must get a sound into your game quickly without much time to work it to it's best form. And let's face it, not all of your...
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We get into an old broken down acoustic upright piano and use a variety of metal pieces, mallets, bows, and screwdrivers to come up with some dark tones and sounds. We show you how!
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We review the Wildcats library by Boom.
We show you how to record whooshes and swishes.
How do you know when to revise a sound?
How to record an old beat up upright.
Sound Design Techniques
Creating an atmosphere in your game can be very important. You may find that you need to create a "creepy" or "haunting" soundscape to convey to the player that they are in the midst of danger. A great way to achieve this is by using a piano.
In this article we show you how to record whooshes and swishes. These sounds can be an important part of any sound design project. Find out what we used to record them with and how to achieve the best results...
We record some crazy sounding dry ice screeches and groans in this session. Find out what dry ice is, where to get it and what kinds of sounds you can expect to achieve when recording it...
Loading up a slingshot with various metal pieces and washers can definitely be a dangerous experiment in sound design. However, if done right you can definitely obtain some great swish, whiz, and zing by sound effects...
Sound Design Articles
One important aspect to creating exceptional sound design is iteration. Iteration means to revise sounds until they are perfect... or as close as you can get them to perfection. Iteration is a necessity because there are times when you must get a sound into your game quickly without much time to work it to it's best form. And let's face it, not all of your...
Inspiration is a very mercurial event. One cannot control the moments of inspiration that occur or when those moments will happen. Some believe that with more work comes more inspiration...
1. Always carry a digital recorder with you. You never know when sound inspiration will strike. So you must be ready to record that unique door close or train pass. Portable recorders are so inexpensive and small these days...
Silence is a very powerful sound. Sound? Silence is not a sound... right? Well I think that silence should be considered a "sound", a "sound effect", and "music". But that's crazy isn't it...how can the lack of sound be...
