Uncharted 2 Soundtrack

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Uncharted 2 Soundtrack

Postby george » Sat Dec 05, 2009 11:52 am

If you haven't already, a playthrough of Uncharted 2 is a must. Great gameplay, sound design, and interesting score.
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Re: Uncharted 2 Soundtrack

Postby Xan » Mon Dec 07, 2009 5:39 am

I really, really want to play this but I can't quite justify a PS3 purchase, especially at this time of year. I have a reputation as a wunder-present buyer to maintain.

With any luck I've got a friend moving in with me after Christmas which will A) leave me better off and (more importantly) B) she's owns a PS3. Humm... maybe I should get her Uncharted 2 as a Christmas present... Nah, that would be too self-serving. :P
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Re: Uncharted 2 Soundtrack

Postby george » Mon Dec 07, 2009 9:03 am

Heh yeah... Got my PS3 a couple years ago. Though I find that I still largely buy games for the 360 because it still sounds better to me (spatialization and compression). I don't think people are using the PS3 to it's fullest capabilities as of yet. Games still sound better on the 360 for the most part. Given the choice between the same game for both platforms I will always go with the 360 version.

Though the PS3 does have blu-ray which, back when I bought it, was worth the price of admission. And free online play, which is a big plus as well. Devs just need to catch up with the technology I think...

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Re: Uncharted 2 Soundtrack

Postby Xan » Wed Dec 09, 2009 9:00 am

Yeah, being a multi-platform developer (your are too, right?), I find it's mostly to do with the better SDK and native XMA on the 360. The PS3 has it's own solutions but unfortunately, due to non-audio engine related... 'nuances', we can't utilise them anywhere near as easily.

That said, I'm not aware of any significant differences in our products between those two platforms. Other than those determined by the codecs themselves. It's just more a ball-ache for our audio programmers, behind the scenes. But it's no news that the PS3 is much harder to code for :P
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